About
Lead Software Engineer (Audio & Tools) @ RevRooms, UK (Remote)
Hi, I'm Adrian. I've been full-time coding for over 12 years and have always had a thing for designing & developing tools that unlock ideas & workflows in any creative field, with a focus on games, interactive media & audio.
Skills
Software development, Systems architecture & Team leading
Rich experience building tools & systems for genres between AAA games, MMOs, RTS styles & platformers, with Unreal, Unity, Wwise, Metasounds, JUCE and more, proficient in C++, C#, HLSL, within cross-functional teams.
Work
SEED MMO
Senior Audio, Gameplay & Tools Coder @ Klang Games, Berlin
Seed is a persistent MMO simulation where the player's goal is to take over a vast planet, help rebuild civilisation and ensure the survival of humanity.
PROJECT BLACK
Audio & Tools Coder @ Fishlabs, Hamburg
Project Black is a 3rd-person fantasy action game in a lush alient world with a mind of its own, dangerous creatures and hidden treasures.
REV ROOMS
Senior Audio & Tools Coder @ Rev Rooms, Brighton
Rev Rooms is a game audio co-development studio, integrating audio systems and designing sounds for AAA titles.
SHRAPNEL
Senior Audio & Tools Coder @ Rev Rooms, Brighton, UK
Shrapnel is a competitive AAA extraction shooter, currently in early access, launching in 2025. At Rev Rooms, we own the audio domain of Shrapnel.
BLACK THE FALL
Rendering & Console Coder @ Sand Sailor, Bucharest
A dark platformer set in a dystopian world, an old machinist plots his escape from the oppressive grasp of the Communist regime.
BOSSGARD
Gameplay & Rendering Coder @ Sand Sailor, Bucharest
Bossgard is a fast-paced asymmetrical multiplayer game, networked or shared-screen, in which Vikings fight a variety of unique playable bosses.
Experiments
Music
Here are some of my nicest sounds. Check out my Soundcloud for more!
Art
Here are a few of my nicest art pieces. Check out my Instagram for more!

















