About
Lead Software Engineer · Games & Audio · RevRooms, UK (Remote)
Hi, I'm Adrian. I've been full-time coding for over 12 years and have always had a thing for designing & developing tools that unlock ideas & workflows in any creative field, with a focus on games, interactive media & audio.
Skills
Software development · Systems architecture · Team leading
Unreal, Unity · C++, C#, Python · Wwise, FMod, JUCE · Git, Perforce · CI/CDGame Engine Tools · Audio Plugins · Gameplay Systems · Rendering Pipelines · User Interface Design · Team Leading & Management
Work
Some of the projects that kept me busy in my software development career
Rev Rooms · Brighton, UK
Lead Software Engineer · Games & Audio
Stack · Unreal Engine, Wwise, Metasounds, Perforce, CI/CD, C++, C#Rev Rooms is a game audio co-development studio, integrating audio systems and designing sounds for AAA titles.
Audio Developer Meetup · Berlin, DE
Association Board Member
Stack · Discord, Meetup, Hands-on organizationOrganization & comms of the monthly meetup of audio enthusiasts in the heart of Berlin's music scene, at the Ableton offices.
Crimson Moon · Probably Monsters, US
Senior Software Engineer · Audio & Tools
Stack · Unreal Engine, Metasounds, Perforce, CI/CD, C++A gothic action-adventure RPG of angels, gods, supernatural powers, weapons, and melee combat abilities.
Seed MMO · Klang Games, DE
Senior Software Engineer · Audio, Gameplay & Tools
Stack · Unity, FMod, RenderDoc, Github, CI/CD, C# / .NET, C++Seed is a persistent MMO simulation where the player's goal is to take over a vast planet, help rebuild civilisation and ensure the survival of humanity.
Project Black · Fishlabs, DE
Software Engineer · Audio & Tools
Stack · Unreal Engine, Wwise, Perforce, CI/CD, C++Project Black is a 3rd-person fantasy action game in a lush alient world with a mind of its own, dangerous creatures and hidden treasures.
Shrapnel · Neon Machine, US
Senior Software Engineer · Audio & Tools
Stack · Unreal Engine, Wwise, Perforce, CI/CD, C++Shrapnel is a competitive AAA extraction shooter, currently in early access, launching in 2025. At Rev Rooms, we own the audio domain of Shrapnel.
Black The Fall · Sand Sailor Studio, RO
Software Engineer · Rendering & Console Support
Stack · Unity, RenderDoc, Github, CI/CD, C# / .NETA dark platformer set in a dystopian world, an old machinist plots his escape from the oppressive grasp of the Communist regime.
Bossgard · Sand Sailor Studio, RO
Software Engineer · Rendering & Gameplay
Stack · Unity, RenderDoc, Github, CI/CD, C# / .NETBossgard is a fast-paced asymmetrical multiplayer game, networked or shared-screen, in which Vikings fight a variety of unique playable bosses.
Velawoods · Route 1 Games, UK
Software Engineer · Gameplay & Tools
Stack · Unity, Github, CI/CD, C# / .NETAn educational first-person game featuring a 3D world in which the user interacts with its characters through speech analysis software.
Graphite · Personal Project
Lead Software Engineer · Audio & Tools
Stack · JUCE, C++, Python, Github, DAWs, CI/CDAn audio plugin with a node-based interface that opens up novel ways of creating effects and synths, with a focus on modularity and simple UI.
Experiments
Solving issues, learning things and having fun while doing so
Music
Here are some of my nicest sounds. Check out my Soundcloud for more!
Art
Here are a few of my nicest art pieces. Check out my Instagram for more!















