Professional Work

SHRAPNEL

Senior Audio & Tools Coder @ Rev Rooms, Brighton, UK

Shrapnel is a competitive AAA extraction shooter, currently in early access, launching in 2025. At Rev Rooms, we own the audio domain of Shrapnel.

PROJECT BLACK

Audio & Tools Coder @ Fishlabs, Hamburg

Project Black is a 3rd-person fantasy action game in a lush alient world with a mind of its own, dangerous creatures and hidden treasures.

SEED MMO

Senior Audio, Gameplay & Tools Coder @ Klang Games, Berlin

Seed is a persistent MMO simulation where the player's goal is to take over a vast planet, help rebuild civilisation and ensure the survival of humanity.

BLACK THE FALL

Rendering & Console Coder @ Sand Sailor, Bucharest

A dark platformer set in a dystopian world, an old machinist plots his escape from the oppressive grasp of the Communist regime.

BOSSGARD

Gameplay & Rendering Coder @ Sand Sailor, Bucharest

Bossgard is a fast-paced asymmetrical multiplayer game, networked or shared-screen, in which Vikings fight a variety of unique playable bosses.

VELAWOODS

Gameplay Coder @ Route 1 Games, Sheffield

An educational first-person game featuring a 3D world in which the user interacts with its characters through speech analysis software.

GRAPHITE (Work in Progress)

Audio Coder @ Personal Project

An audio plugin with a node-based interface that opens up novel ways of creating effects and synths, with a focus on modularity and simple UI.

Experiments

JUCE Template

Jump-start your JUCE / C++ audio plugin development with this template repository

AudioVideo Merger

This tool makes it easy to merge 1 video with multiple audio files

MidiPad Plugin

Turn your trackpad or mouse into an expressive Midi CC controller, VST3 / AU

Polymoon M4L

A Max4Live device for controlling the trippy Meris Polymoon delay pedal

Musical Rythm

Global Game Jam '20 entry : A music-making experience in a tabletop format

Shadertoy Flow

Alive flow fields using shaders, maths and fractal brownian motion

Abstract Loop

Having fun in Blender using modifiers & geometry nodes. Music by my Digitone synth

Ancient Mission

Global Game Jam '18 entry : A fast co-op game on a spinning Aztec arena

Generative Shapes

Using Processing and OpenFrameworks to generate evolving geometry

Glow & Fog FX

Hacking Unity's rendering pipeline for custom glow & volumetric fog FX

Gravity Simulator

Experimenting with instanced rendering by creating an universe

Blue Marble

A long time ago in a galaxy far away, a planet like a blue marble

Procedural Terrain

Simulating realistic erosion processes on a procedural terrain

Sheep Tycoon

Global Game Jam '21 entry : A simulation experiment of sheep and dogs

This Plague of Mine

Ludum Dare Game Jam entry : Avoid getting your humans infected

Adventure Time

What time is it? It's click-to-earn-points-time in this hand-drawn fan-game

Music

Here are some of my nicest sounds. Check out my Soundcloud for more!

Artwork

Here are a few of my nicest art pieces. Check out my Instagram for more!